Another exercise in learning more about making characters and wanting to pay respect to some truly inspiring work (Into the Spider-verse props to all that worked on it) Enjoy :)
turnaround in unreal
close up on some of the areas
base color render to show some of the shader work to create hatching in the shadows and white dots in highlight areas (used the vector of a directional light to a material collection and multiplied a few masks to get the effect)